Compound Bow Datapack V1.02 (Rebalance)


đź”§ Devlog: Rebalancing the Compound Bow — Alloy Upgrade

This update focuses on refining how the Compound Bow fits into the survival experience—not as a bypass to progression, but as a meaningful upgrade to the vanilla bow.

After playing through the datapack in a fresh world, it became clear:

Crafting the Compound Bow without ever needing a vanilla bow felt out of place.

Why enchant or repair a standard bow if it’s immediately obsolete? This update addresses that.

🛠️ What’s Changed

➤ Advanced Carbon Alloy
A new high-tier material crafted using Netherite Scrap. This alloy is now required to build key components like the bowlimb and riser, reinforcing the idea that the Compound Bow is a late-game reward—not a shortcut.

➤ Pulley Balance Preserved
The pulley still uses standard Carbon Alloy. It’s intentionally not reinforced, emphasizing its flexible design and keeping early-game materials relevant.

➤ Modular System, No Disruption
All changes were made by adjusting base components—no edits to the interactive crafting system were required. This reinforces the datapack’s modular design philosophy, making future balancing or content additions seamless.

🎯 Intentional Progression

This wasn’t about making the bow more powerful—it was about making it make sense.
The Compound Bow should feel like something you build after investing time into Minecraft’s core systems—not something you skip to.

Files

CompoundBowPackage.zip 52 kB
1 day ago

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