Compound Bow V1.08 - Damage Patch


๐Ÿ› ๏ธ Compound Bow Datapack — Damage Patch  (v1.08)

๐ŸŽฏ A critical fix to projectile damage handling

๐Ÿ” Overview

This patch addresses a key issue where projectiles could apply damage more than once under specific conditions. The bug was tied to leftover raycast data from previous hits — now fully resolved through streamlined scoreboard cleanup.

๐Ÿงจ What Was Fixed

  • ๐Ÿ› Duplicate damage could occur when ray_arrow projectiles retained ShotPower and ray_step values after hitting a target.

  • ๐Ÿงน These values are now properly reset on impact, alongside damage_precalc and Player_ID.

  • ๐Ÿ’ฅ Guarantees that each arrow deals damage once, no more, no less.

๐ŸŽฏ Why It Matters

  • Prevents stacked damage from recursive ray hits.

  • Restores accurate hit behavior for ShotPower 6 and long-range impact loops.

  • Maintains scoreboard hygiene, especially in multiplayer or heavy combat scenarios.

๐Ÿ”„ Compatibility

  • โœ… No gameplay systems were changed — only internal logic.

  • โœ… Fully compatible with all v1.7 saves.

  • โœ… No update to crafting, resource pack, or models needed.

โœ๏ธ Final Note

While small in scope, this patch was too important to remain a shadow fix. With this resolved, the Compound Bow system delivers the exact precision it was designed for — and it's smoother than ever.

Posted by MC Ninja38 — Creator of the Compound Bow System

Files

CompoundBowPackage.zip 53 kB
89 days ago

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