I'm MC Ninja38 — a Minecraft datapack developer and content creator focused on delivering high-quality, gameplay-expanding experiences that feel like they belong in vanilla Minecraft.
Alongside my datapack work, I also produce survival-based Minecraft series like The Crafting Dead, and dive into Phasmophobia content focused on ghost behavior, logic breakdowns, and advanced play strategies.
🔥 "I gave purpose to a block Mojang forgot."
The Compound Bow Datapack redefines archery in Minecraft—not just with mechanics, but with meaning.
At the heart of this system is the Fletching Table, reimagined as a fully interactive crafting and repair station.
No GUI. No placeholders. Just clean, scoreboard-driven logic and real NBT-aware crafting. It’s immersive, modular, and finally does something worth building around.
Custom Modular Crafting
Assemble parts for your bow and arrows at the Fletching Table using a unique, data-driven system.
Precision Combat Mechanics
Hitscan projectiles with pre-calculated damage, Enderman-compatible logic, and draw scaling via the ShotPower system.
Immersive Feedback
Charge-based slowness and draw-stage model transitions replace UI bars for natural player intuition.
Durability + Repair
Scoreboard-based shot tracking with in-world repair logic—maintain your gear at the Fletching Table.
It’s not just a bow upgrade—it’s a system that makes you feel like you're building a real weapon.
🎥 YouTube: MC Ninja38 on YouTube
💬 Discord Server: Join the Community
📨 Contact: @mcninja38 on Discord
Built entirely in vanilla Minecraft, this datapack proves how far you can push the game’s systems when you trade GUIs for immersion and commands for creativity. 🏹🧠